![]() ![]() Before you write down which shops are going to be available or the punny name of the tavern, make sure you know full and well what your city is accomplishing. Purposeįiguring out the city’s purpose is the single most important thing you can do when planning a city. Planning Your Cityīefore you start drawing your city or writing down the various districts it will have, it’s always good to plan the purpose of your city, the external factors that are impacting your city, and the internal factors that are affecting its population. This will be used as a general term to encompass small villages all the way up to a metropolis. In this article, we will be referring to “cities” a lot. This guide is going to tackle how you can go about creating cities for your game in the most effective way possible so you don’t have to be stressed out by the sheer thought of taking your players to a populated area. If your player wants to go find a Thieves’ Guild or talk to the ruler of the city and you haven’t planned for it, you could get into some flustered improvisation. ![]() However, cities are full of NPCs and things to interact with. If your players are off wandering the wilderness or crawling through a dungeon, you could get away with having a couple of random encounters planned and let the players do the rest. Cities are important to D&D campaigns because they are centers of population, so naturally, they would be where players would go to do things such as seek out information, buy or sell items, and meet powerful figures in the political landscape.Ĭities are typically daunting tasks for DMs to prep because of how much is going on in any city at a given time. ![]() ![]()
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